Unity SDK
This page describes how to use the Game Chat Unity SDK.
Requirements
The specifications required to use the Game Chat Unity SDK are as follows.
Minimum specifications: 2018.4.0 or later (If you need support for the lower version of Unity, then make an inquiry through Contact us.)
If you are a user of Unity editor in the 2019.4.X/2020.3.X/2021.1.X version, then make sure to use a version at or above 2019.4.29f1/2020.3.15f2/2021.1.16f1 respectively (versions where the Unity editor bug is fixed when building the AAB version).
Install SDK and configure environment
The following describes how to download Game Chat Unity SDK and configure a project in Unity.
Click the Settings > Download SDK menus, in that order, and then click Download Unity SDK.
Run Unity, and create a project.
In Unity, click the Assets > Import Package > Custom Package... menus, in that order.
Open the "GameChatUnitySDK_xxxxxxxx" file downloaded in the dashboard.
Select all files in the package, and then click the [Import] button.
Save the project.
Authentication
Reset Game Chat instance
To initialize Game Chat instances using the Game Chat project ID, use the code below.
ID | type | desc |
---|---|---|
PROJECT_ID | string | Project ID |
Connect to Game Chat socket server
The following describes how to connect to a Game Chat socket server.
Use the chat user ID to access a Game Chat socket server.
In a Game Chat project, the chat user ID is a unique value.
Get the token value for using the API.
The token value renewed can be viewed after GameChat.connect.
After acquiring the token value, check if the chat user information is renewed for the currently connected device.
The member data received with the GameChat.connect's callback is renewed data.
Use the following code to connect to the Game Chat socket server.
ID | type | desc |
---|---|---|
USER_ID | string | Chat user's unique ID |
Remove Game Chat server connection
To remove the connection with the Game Chat socket server, use the following code.
Chat user information update
Use the following code to save and update the chat user information after a successful connect.
Edit nickname
ID | type | desc |
---|---|---|
USER_ID | string | Chat user's unique ID |
NickName | string | Chat user's nickname |
Edit profile URL
ID | type | desc |
---|---|---|
USER_ID | string | Chat user's unique ID |
ProfileUrl | string | Chat user's ProfileUrl |
Subscribe and unsubscribe to channel
Use the following code to subscribe or unsubscribe to a specific channel.
ID | type | desc |
---|---|---|
CHANNEL_ID | string | Channel ID |
Send message
Use the following code to send a message to a specific channel.
ID | type | desc |
---|---|---|
CHANNEL_ID | string | Channel ID |
MESSAGE | string | Message text to send |
When @[User ID] space [Message content] is entered for the MESSAGE parameter
In the above case, if the username has a history of being logged in, the "mentions" information from the message details is the user ID.
Register and remove event
Use the following code to register or remove a custom handler for events received from a Game Chat socket server.
Exceptions
The public class for exceptions occurring while using the Game Chat API is as follows.
Client API
Subscribe to channel
Subscription Data Class (per Unit)
ID | type | desc |
---|---|---|
id | string | Unique ID |
channel_id | string | Channel ID |
user_id | string | Chat user's unique ID |
created_at | string | Creation date |
Import channel subscription list
Use the following code to import the subscription data of a specific channel in the form of a list.
Channel
Channel Data Class (per Unit)
ID | type | desc |
---|---|---|
id | string | Channel ID (unique) |
project_id | string | Project ID |
unique_id | string | Channel ID that can be set by the developer (unique) |
name | string | Channel name |
user_id | string | Chat user ID (who created the channel) |
created_at | string | Creation date |
updated_at | string | Renewal date |
Import channel list
Use the following code to import the channel data of a project in the form of a list.
ID | type | desc |
---|---|---|
OFFSET | int | Start location of the channel to import from the list of all channels (index) |
LIMIT | int | Number of channels to import |
Import channel data
Use the following code to import channel data using the channel ID and unique ID.
ID | type | desc |
---|---|---|
CHANNEL_ID | string | Channel ID (auto-generated) |
CHANNEL_UNIQUE_ID | string | (Unique) channel ID (customization available) |
Create and delete channel
You must use an open API to create or delete a new channel within a project. Due to security concerns, we recommend that you use an open API to create and update channels directly from Server to Server. For more information, see the Game Chat API Guide.
Messenger
(Received) Message Data Class (per Unit)
ID | type | desc |
---|---|---|
message_id | string | Message’s unique ID |
channel_id | string | Channel ID |
message_type | string | Message type |
content | string | Content of message (JSON string) |
mentions | string | Mention (tag) |
created_at | string |
Import message list
Use the following code to import the message data of a specific channel in the form of a list.
ID | type | desc |
---|---|---|
CHANNEL_ID | string | Channel ID |
OFFSET | string | Start location of the message to import from the list of all messages |
LIMIT | string | Number of messages to import |
SEARCH | string | Message search criterion key. E.g., content.text Perform a full scan when sending empty strings |
QUERY | string | Message search value. Only complete matches can be searched. Perform a full scan when sending empty strings |
SORT | string | Message sorting order (default: descending order - most recent comes first) (optional: ascending order) |
Translate messages
If the automatic translation feature is activated, then arbitrary text can be translated into the specified language. The automatic translation feature can be used after integrating with the Papago Translation service.
(Received) Translation Data Class (per Unit)
ID | type | desc |
---|---|---|
detectLang | string | Source language code |
lang | string | Target language code |
translated | bool | Success or failure of translation |
message | string | Content of result message (JSON string) |
Note
For more information on source language codes and target language codes, see the Papago Text Translation API Guide.
ID | type | desc |
---|---|---|
CHANNEL_ID | string | Channel ID |
SORCE_LANG | string | Language name of the text to send ("auto": detected automatically) See the API Guide |
TARTGET_LANG | string | Language code of the text (to receive the translation) (Multiple entries allowed with "," E.g., "en, fr, th") See the Papago Text Translation API Guide |
TEXT | string | Text to send |
Chat user
(Received) Member Data Class (per Unit)
ID | type | desc |
---|---|---|
id | string | Chat user's unique ID |
project_id | string | Game Chat project ID that logged in |
nickname | string | Chat user's nickname |
profile_url | string | Profile image URL |
country | string | Country connected |
remoteip | string | Connection IP |
adid | string | Advertisement identifier |
device | string | Connected device's environment |
network | string | Connected network's type (Cellular, Wi-Fi) |
version | string | Version of the app connected |
model | string | Connected device's model |
logined_at | string | Login date |
created_at | string | Chat user creation date |
updated_at | string | Chat user information renewed date |
Chat user information update
You can update the user information of a chat server.
ID | type | desc |
---|---|---|
MEMBER_ID | string | Chat user's unique ID |
NAME | string | Chat user's nickname or name |
PROFILE | string | Profile image URL |
GameChatExtension (Emoji, HyperLink)
This helper class facilitates easy handling of emojis and hyperlink text included in the received message.
Since TMP_GameChatTextUGUI is an extension class of TextMeshPro, a built-in asset of Unity, you must use first use Package Manager to install TextMeshPro.
The TextMeshPro asset is included as a built-in asset from Unity 2018.2 or later.
The default output of emoji sprite sheets is available from Emoji v13.0 (Android). You can change and customize the sprite sheet.
<Example>
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