GameChat Docs
  • Overview
  • Getting Started
  • Basics
    • Game Chat (V2)
      • Game Chat(한국어)
        • Game Chat 사용 준비
        • Game Chat 시작
          • Game Chat 운영 및 관리
          • Unity SDK
        • OpenAPI
          • 채널 생성
          • 채널 수정
          • 채널 삭제
        • Game Chat 리소스 관리
        • Game Chat 릴리즈 노트
      • Game Chat(English)
        • Prerequisites for using Game Chat
        • Getting started with Game Chat
          • Game Chat operation and management
          • Unity SDK
        • OpenAPI
          • Channel creation API
          • Channel edit
          • Channel deletion API
        • Game Chat resource management
        • Game Chat release notes
      • Game Chat(日本語)
        • Game Chat を使用する前に
        • Game Chat を開始する
          • Game Chat の運用と管理
          • Unity SDK
        • OpenAPI
          • チャンネル作成API
          • チャネルの修正
          • チャンネル削除API
        • Game Chatのリソース管理
        • Game Chat のリリースノート
      • Game Chat(中文)
        • Game Chat使用前准备
        • 启动Game Chat
          • Game Chat运营和管理
          • Unity SDK
        • Open API
          • 频道创建API
          • 修改频道
          • 频道删除API
        • Game Chat资源管理
        • Game Chat版本注释
    • Game Chat (V3)
      • Game Chat(한국어)
        • V3 사용 시작
          • Unity SDK 설치
          • 초기화
          • 로그인
          • 채널
          • 메시지
          • 이벤트
          • 친구
          • 푸시
          • 가져오기&내보내기
          • 고정 메시지
          • 외부연동
          • 사용예제
          • Troubleshooting
      • Game Chat(English)
        • Start using V3
          • Install Unity SDK
          • Initialization
          • Login
          • Channel
          • messages
          • Events
          • Friendship
          • Push
          • Import and export
          • Pinned message
          • External integration
          • Usage examples
          • Troubleshooting
      • Game Chat(日本語)
        • V3の使用を開始
          • Unity SDK のインストール
          • 初期化
          • ログイン
          • チャンネル
          • メッセージ
          • イベント
          • 友達
          • プッシュ
          • インポート&エクスポート
          • 固定メッセージ
          • 外部連携
          • ユースケース
          • Troubleshooting
      • Game Chat(中文)
        • 开始使用V3
          • Unity SDK 安装
          • 初始化
          • 登录
          • 频道
          • 消息功能
          • 事件
          • 好友
          • 推送
          • 导入与导出
          • 固定消息
          • 外部集成
          • 使用示例
          • Troubleshooting
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On this page
  • Service specifications
  • Usage Fees
  • Additional Charges
  1. Basics
  2. Game Chat (V2)
  3. Game Chat(English)

Prerequisites for using Game Chat

This page describes service specifications, preparations, and pricing information for smooth use of Game Chat.

Service specifications

The SDK provided by Game Chat can be used in the following environments.

Development environments
Required specifications

Unity

Unity 2018.4.0 or higher

Usage Fees

When a project is created, it is set up as a free project, but costs will incur if converted to a paid plan.

Type
Billing Tier
Billing Criteria
Fees
Remarks

Free

200 CCU below

Day

Free

When switching to a paid plan, billing begins. Includes 100GB of network usage.

Paid Basic Fee

2,000 CCU above

Day

7,333 KRW

Includes 2TB of network transfer.

  • The Game Chat service provides 200 CCU in the free development tier.

  • CCU is calculated based on the number of active users simultaneously connected to the chat channel.

Additional Charges

Type
Billing Tier
Billing Criteria
Fess
Remarks

Additional CCU

Over 2,000 ~ 10,000 below

CCU

150 KRW

Additional CCU

Over 10,000

CCU

100 KRW

Additional Network Usage

Over 2TB

GB

100 KRW

  • If the CCU exceeds the basic tier, additional charges will apply.

  • Pricing Example - A customer using 2,500 CCU from November 1st to November 30th (exceeding by 500 CCU) - (7,333 KRW * 30 days) + (500 CCU * 150 KRW) = 219,990 KRW + 75,000 KRW = 294,990 KRW If

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Last updated 8 months ago